Hello, I'm sorry for bothering you, but I have an inquiry about a specific resource I believe you may have done for RPG maker. That is, if you are Tana of the aforementioned community. If you are though, the resource is of a fox sprite. I simply want to use it and potentially make edits to it for a non commercial game.
That’s me. I’d like to verify that the sprite you’ve got is the one I actually did. A lot of pixel stuff for rpg maker got attributed to me when other artists made them.
This is the fox sprite that I made for Aveyond 2 by Amaranth Games, so if it’s the one you’ve got, I would only ask that you make sure to include credits to me either as Tana, Alisa Tana, or Alisa Christopher. If it’s not the one you’ve got, you should notify the site that you’ve found it on that it’s not mine (or just give me the link so I can do it), and use this one. ;p
What happened to all the money for the McNinja game? Did you and Hunter steal it?
Hey Anon, let me break down exactly where the money went. You can make your judgement after that.
To start, our campaign got $15k gross. We just barely made our goal, and to be perfectly honest, I now wish we had actually come up short.
Kickstarter took their cut of it, and we immediately set out fufilling rewards to the backers. Buttons, TShirts, and Sodas. I really wish we hadn’t done the Sodas, as on each of those backers we actually lost about $10 each from their backer level to get the sodas and have them shipped out.
We paid Chris Hastings his share of the Kickstarter money, and then divided the remaining $9k among the three of us working on the project: Hunter, Chance and I. That’s only $3000 each.
Now, as you can figure out that $3000 is about the equivalent of working 2 months full-time at minimum wage.
Chance and I worked more than full-time on the game, and didn’t have any other jobs to supplement our income. Chance was also supporting his girlfriend (now fiance).
Hunter, at the time, was also holding a full-time job to help out with the finances, but he came down with a horrible case of pneumonia not long after the Kickstarter ended. Because of the pneumonia, he was unable to work at all for 4 months.
While Chance and I did make some good progress with the game, we ran into scope creep (trying to make the game as epic as the comic) and the art workload became far too much for me to keep up with.
By the end of the year, we were completely out of funds, couldn’t pay Hunter’s mortgage or car payments. Chance got a job with Cryptozoic and that was pretty much the death knell for Fat Cat Gameworks.
Earlier this year Hunter filed for bankruptcy, having $140k in debt and only having $8 to his name with no job. I’ve been supporting the both of us using my credit cards, which are now maxed out. (Although we are both working again now, it will take me about 3 and a half years to zero out my cards.)
So yes, we failed at making the game we set out to make, and if you want to call that stealing, please, be my guest.
We’ve asked Chris what he thinks about releasing the game project as in, open source, to allow for someone else to pick up where we failed.
For the past year I’ve been running a modest store on Etsy.com selling embroidered patches and embroidery machine files.
But last month, my computer died. I’ve managed to retrieve most of my embroidery files, but I’m unable to recover the software that I use to edit the files I’ve made or to create new files.
In order to replace the software, I’ll need to raise $315 (plus gofundme fees for a total of $340). Rather than raising prices to my Etsy costumers, I decided to try and raise the money via other means.
I also want to start a new product line for my store, which will be handmade dolls with embroidered faces. Here’s my prototype doll:
Because I’ll need the software to create their faces, I’m offering the doll pattern to backers of $10 or more. I’ll also throw in a few embroidery file faces (once I’ve gotten the software) for bakers of $15 or more.
All bakers of at least $5 will receive a coupon code good in my Etsy store for 20% off all your future purchases from me, which will include the dolls once they go on sale. (coupon only good for my store, not valid for any other etsy.com purchase)
So, Nick.com STILL hasnt posted the premiere of book 3. I’ve unfollowed Korranation here on tumblr, and I will unfollow anyone who posts gifs, images or other spoilers before the nick.com uploads each week.
I was reading an article about the misuse (or misunderstanding) of strong female characters in media, and realized something about the princess game concept I’ve been working on. If the Bechdel test were reversed - that is, having two male characters that talk to each other about something other than the female characters - my current concept wouldn’t pass.
My initial thought is, “Well, there’s nothing wrong with that.”
There’s a handful of shoujou manga and anime wouldn’t pass that test either. I might be mistaken on these, but Sailor Moon (at least the first season) and Cardcaptor Sakura spring to mind. Mamoru, Umino and Motoki don’t talk to each other, and Usagi’s brother and father talk almost exclusively about Usagi. And I don’t remember Syaoran ever talking to Toya or Yukito, and I can’t really recall a conversation between Toya and Yukito that wasn’t about Sakura.
I’m positive there’s quite a few American shows aimed specifically at girls that wouldn’t having a qualifying male cast either. And that’s where my pause comes in. Those shows have a predominately female fan base, almost exclusively so - male audiences are mostly absent from these.
But is that the only factor that alienates male audiences? Will I alienate any potential male players with a game that has only two male cast members who never even meet?
I realize, that if I set out with the goal to make a solid story with dynamic, living, breathing characters, it shouldn’t matter what gender players are for them to be able to relate. But it’s still something I want to keep in mind as I work.
Hey, thanks for asking. I’ll consult the guys as for drafting a more official update for everyone on Kickstarter.
Last fall Hunter, who was our producer, and primary source of income after the Kickstarter funds, came down with pneumonia. This left him unable to work until just recently. He’s been unable to support our game development and unable to pay his mortgage - in fact he’s filed for personal bankruptcy.
Chance, our lead developer, in response, took a job at Cryptozoic working on Hex. So that’s kept him extremely busy, and unable to work on McNinja.
Hunter and I are working to get back on our feet financially, and hopefully will be able to resume working on McNinja soon - although we doubt Chance will be able to return as lead developer. Hunter and I are still learning Unity, so I can’t really give a definite time frame.