Alisa Christopher

For the Maharaj, I wanted to draw a lot of inspiration from Rama and Ashoka the Great.  But, I also wanted him to be older, thus the beard and greying hair.  A lot of the Maurya era Rajas were depicted in gold, with golden skin, so that influenced the color choices on him.  (I may still add some detail into the patterns on his clothing and pull some of the peacock blue down for a few more accents)

No shirt due to both the inspiration, and I wanted to have equal amounts of skin showing on both genders of the royal family.

My partner has a pink Breast Cancer Awareness themed Warmachine Mercenaries army, and wanted to make the gun corps unit a replacement shield that had boobs.  We’ve got a friend who owns a 3D printer and is learning to use it, and offered to print the model that I made.  He printed it at 50, 100 and 200 microns.  (The shield is 1.8cm tall)

The stepping is fairly obvious on all of them, and the 50 lost some details during transport to us.  I wonder if the results wouldn’t have been better with the shield printed standing up rather than laying down.

I took the finest print and sanded it, carved out some of the details a bit deeper and base coated it.  I’m still not completely happy with the result, but aside from these hi-res photos, it might be good enough to mold and cast for the entire unit.


For the purpose of comparison, I’ve also ordered a few prints from Shapeways to see how those turn out.  They’ll be arriving on Monday.

I realized that due to this version’s hair, I’d have to add a few more bones to the rig - so in order to know just where to place those bones, I went ahead and modeled this outfit before moving onto skinning the models.
1096 tris for this version.

I realized that due to this version’s hair, I’d have to add a few more bones to the rig - so in order to know just where to place those bones, I went ahead and modeled this outfit before moving onto skinning the models.

1096 tris for this version.

This is by far the most complicated rig I’ve ever done…  I have know idea how many bones there are - there’s a lot, mostly because of the skirt, and my previous attempts at doing it with fewer bones in the skirt just didn’t turn out to my liking.
ALL the constraints!  but fortunately the skirt is controlled by those 8 pink boxes, and that’s it…Now comes the annoying part of painting weights.  *sigh*
BUT, assuming I’ve done it all correctly, I can share the skeleton across her different clothing meshes, just with weights painted accordingly.

This is by far the most complicated rig I’ve ever done…  I have know idea how many bones there are - there’s a lot, mostly because of the skirt, and my previous attempts at doing it with fewer bones in the skirt just didn’t turn out to my liking.

ALL the constraints!  but fortunately the skirt is controlled by those 8 pink boxes, and that’s it…

Now comes the annoying part of painting weights.  *sigh*

BUT, assuming I’ve done it all correctly, I can share the skeleton across her different clothing meshes, just with weights painted accordingly.

I learned lots of new things working on the Maharani (or Queen, I’m not being consistent on my nouns yet) - like how many different ways there are to wear a chuuni (and for that matter what the word for the scarf-shawl thing is even called).I wanted to keep the textile pattern on her skirt looking more African, while adopting the style of dress of her husband’s culture.
Thanks everyone who gave me great feedback on my previous post.
Debating who I want to design next.

I learned lots of new things working on the Maharani (or Queen, I’m not being consistent on my nouns yet) - like how many different ways there are to wear a chuuni (and for that matter what the word for the scarf-shawl thing is even called).
I wanted to keep the textile pattern on her skirt looking more African, while adopting the style of dress of her husband’s culture.

Thanks everyone who gave me great feedback on my previous post.

Debating who I want to design next.

I want to check on something with the internet at large.  Please note this is not a finalized version of the character, as I want to hear what people think.
Some context:  This is for a story which will take place in a fantasy world (complete with magic) that I want to use non-European aesthetics for the majority of the cast and buildings. Because I find the colors and textiles very appealing and there are so many fantasy setting games that use predominantly European aesthetics.  I’m going for a distinct style, rather than realism.
The princess has an Indian style of dress, as does the nanny, but for the queen, I wanted to bring in some more of an African feel, that she was the daughter of a neighboring kingdom.
I’ve seen some absolutely gorgeous art with African aesthetics that depict the people with completely black skin - and I’d love to borrow from those images.  But I also don’t want to anger anyone needlessly due to the stylized iconography.
Is the queen’s skin color okay?

I want to check on something with the internet at large.  Please note this is not a finalized version of the character, as I want to hear what people think.

Some context:  This is for a story which will take place in a fantasy world (complete with magic) that I want to use non-European aesthetics for the majority of the cast and buildings. Because I find the colors and textiles very appealing and there are so many fantasy setting games that use predominantly European aesthetics. 
I’m going for a distinct style, rather than realism.

The princess has an Indian style of dress, as does the nanny, but for the queen, I wanted to bring in some more of an African feel, that she was the daughter of a neighboring kingdom.

I’ve seen some absolutely gorgeous art with African aesthetics that depict the people with completely black skin - and I’d love to borrow from those images.  But I also don’t want to anger anyone needlessly due to the stylized iconography.

Is the queen’s skin color okay?

Texture all done for this version of her.  Now onto the rigging!

Texture all done for this version of her.  Now onto the rigging!

SPARKLEY!!!!!!!!!

So after Googling how to make a glittery shimmery top, I couldn’t find a good method that I liked - the best one used a combination of a glow intensity map and a normal map… Well mapping normals when you’re doing cel/simple shading is kinda overkill.  But since I didn’t want to just paint the sparkles onto the color map, I experimented.

Fortunately, since doing cel shading in maya means turning the Diffuse down to 0, I could use the sparkle map as both a diffuse map and a glow intensity map.  The sparkle map is also then turned to black in the shadows so that there’s only sparkling in the light.

The face is in its own file (or layer group currently) so that I can later swap it out for different expressions.

This is probably my most complicated shader network yet.

No shading on the texture yet, but toon-shading network and colors in place. May add a few more verts to the face to round out the cheeks a bit better in 3/4 view.

No shading on the texture yet, but toon-shading network and colors in place. May add a few more verts to the face to round out the cheeks a bit better in 3/4 view.

Yay 3D model!  Medium poly count - 1700 tris.  I’ll probably work on the texture file starting tomorrow, either that or make the formal clothes variant model.

Yay 3D model!  Medium poly count - 1700 tris.  I’ll probably work on the texture file starting tomorrow, either that or make the formal clothes variant model.