Anonymous said: What happened to all the money for the McNinja game? Did you and Hunter steal it?
Hey Anon, let me break down exactly where the money went. You can make your judgement after that.
To start, our campaign got $15k gross. We just barely made our goal, and to be perfectly honest, I now wish we had actually come up short.
Kickstarter took their cut of it, and we immediately set out fufilling rewards to the backers. Buttons, TShirts, and Sodas. I really wish we hadn’t done the Sodas, as on each of those backers we actually lost about $10 each from their backer level to get the sodas and have them shipped out.
We paid Chris Hastings his share of the Kickstarter money, and then divided the remaining $9k among the three of us working on the project: Hunter, Chance and I. That’s only $3000 each.
Now, as you can figure out that $3000 is about the equivalent of working 2 months full-time at minimum wage.
Chance and I worked more than full-time on the game, and didn’t have any other jobs to supplement our income. Chance was also supporting his girlfriend (now fiance).
Hunter, at the time, was also holding a full-time job to help out with the finances, but he came down with a horrible case of pneumonia not long after the Kickstarter ended. Because of the pneumonia, he was unable to work at all for 4 months.
While Chance and I did make some good progress with the game, we ran into scope creep (trying to make the game as epic as the comic) and the art workload became far too much for me to keep up with.
By the end of the year, we were completely out of funds, couldn’t pay Hunter’s mortgage or car payments. Chance got a job with Cryptozoic and that was pretty much the death knell for Fat Cat Gameworks.
Earlier this year Hunter filed for bankruptcy, having $140k in debt and only having $8 to his name with no job. I’ve been supporting the both of us using my credit cards, which are now maxed out. (Although we are both working again now, it will take me about 3 and a half years to zero out my cards.)
So yes, we failed at making the game we set out to make, and if you want to call that stealing, please, be my guest.
We’ve asked Chris what he thinks about releasing the game project as in, open source, to allow for someone else to pick up where we failed.